This page is an archive of iMAL's wiki that operated between 2012 and 2022. It documented projects, residencies and workshops mostly taking place at iMAL's Fablab.

Older & newer Fablab projects are now found at fablab.imal.org

Fabbing

The starting point was a Flash animation, Deus Digitalis (2009). Dancing human figures, are symmetrically arranged in groups of 25 in different default colors. Processing Following steps were planned: Translate the Flash code into Processing code. Drop the animation, we are making '...
Pacific Ocean: Japan   This project consists in creating a visualization of unusual natural phenomena like tsunami, tornadoes, earthquakes, floods, etc. It employs real data (e.g. satellite images, tide measurements) from hazardous events that...
Building generative pop-ups with code, laser cut in paper or cardboard,  folded by hand.The origin of this idea came from the will to extend the project I did for the Writtenimages book and turn it into 3D. Since the original project is a 2D based drawing, I thought I might keep these as a...
In Belgium 1% of people alive today will die in the coming year. Each death is a heavily localized social trauma, its repercussions seldomly spreading out  and quickly fading into the general background of day-to-day life. In the end nothing remains but a statistic, a point defect in the lives...
Beyond Resonance explores how a circle transforms when it's distorted by a wave. Different waves are used to manipulate the perimeter of a circle into a more organic looking shape. The machines, with their imperfections, added some glitches to the otherwise perfect geometric shapes. Their...
This project visualizes what goes on inside of the heads of the political candidates in the 2012 American elections. Using generative software, we map the democratic and republican candidate on a variety of layers:Keywords layers: containing keywords from quotes of political candidates on...
Simple example (based on a modelbuilder example). The STL file should of course be in your sketch folder.import unlekker.util.*; import unlekker.modelbuilder.*; UNav3D nav; UGeometry model; void setup() { size(600,600, P3D); nav=new UNav3D(this); nav.trans.set(width/2,height/2,0);...
Beta version of a new iteration of the ModelBuilder library. Likely to be updated in the course of the workshop.