All tagged stl
This is what we want to achieve by simplifying the mesh. It take a STL file in input, take the biggest heap of triangles, smooth it and decimate it. What you needA STL filePython + VTK (it's very convinient to use the package they have on their website: link...
BoxBuilder builds a bridge between NodeBox 3 and ModelBuilder. It consists of:A NodeBox example script that writes out points to a Processing map (Change the "write points" node to your Processing sketch folder)A Processing script that reads in the NodeBox-generated points files and builds a STL...
Simple example (based on a modelbuilder example). The STL file should of course be in your sketch folder.import unlekker.util.*;
import unlekker.modelbuilder.*;
UNav3D nav;
UGeometry model;
void setup() {
size(600,600, P3D);
nav=new UNav3D(this);
nav.trans.set(width/2,height/2,0);...