This page is an archive of iMAL's wiki that operated between 2012 and 2022. It documented projects, residencies and workshops mostly taking place at iMAL's Fablab.

Older & newer Fablab projects are now found at fablab.imal.org

All tagged processing

Hans Verhaegen plays with computers to produce things called art. He likes wet paint, dry pencil, voodoo coding  in Flash or Processing and watching green birds speeding through the park. 
Some easy math to calculate the size of your Processing window so you don't need to resize your work before you send it to the lasercutter.Let's say you want to create a work of 20 x 30 centimer. Processing displays everything on screen wiht a resolution of 72 dpi.20 cm = 200 mm.1 inch = 25....
BoxBuilder builds a bridge between NodeBox 3 and ModelBuilder. It consists of:A NodeBox example script that writes out points to a Processing map (Change the "write points" node to your Processing sketch folder)A Processing script that reads in the NodeBox-generated points files and builds a STL...
I'm a PhD student at Sint Lucas Antwerpen, studying the link between computers and art.I also do graphic design commercially. My company is called Burocrazy. 
Simple example (based on a modelbuilder example). The STL file should of course be in your sketch folder.import unlekker.util.*; import unlekker.modelbuilder.*; UNav3D nav; UGeometry model; void setup() { size(600,600, P3D); nav=new UNav3D(this); nav.trans.set(width/2,height/2,0);...
Marius Watz (NO) is an artist and sometime curator working with code as an aesthetic material. His work explores abstract forms as the outcome of generative systems, with output ranging from realtime software art to physical structures created using digital fabrication tools...